I bought my copy for the Dreamcast in order to have a back up I have played my GameCube version excessively and the wear and tear is starting to show. But for anyone who is simply a collector or looking for good Dreamcast games to enjoy the nostalgia or to have the opportunity to play some true classics, Phantasy Star Online is a good option to show off some of the great features Dreamcast had to offer in its time.
The game's positives and negatives mostly balance out: a main feature of the game is playing through the same environments multiple times to lev el up and get further in the game.
While this may sound familiar to the average MMO player, it can become tedious. To counter this, there is a large variety of side missions for the single player experience that takes the player from basic "fetch quest" missions, all the way to deep missions further into the game that bring great depth to the story and lore of the Phantasy Star universe.
It works itself in well with the action to make a compelling story that rarely breaks the action. It also offers increased rewards the longer you play. Starting out on normal difficulty, most players will only find the standard sets of weapons. But every difficulty level after normal increases the chance of finding rarer and rarer weapons, reserving the best and most rare for the highest difficulty.
This adds the incentive to continue playing just to see what great new weapons and abilities the player can earn down the line.
Read full review. Being the Dreamcast nut that I am, I couldn't resist buying this game. Online, this game is as fun as online MUDs which is similar to Diablo, not a whole lot of players to a game, but enough to keep you happy can get. As soon as you get online, you spawn in a lobby to socialize in. If you don't want to stay and chat, talk to a lobby receptionist and you can either join or host a game. A game consists of you and other people completing missions, destroying monsters, trading, and other things.
The graphics aren't the best that the Dreamcast has to offer, seeing how it was designed with a dial-up connection in mind, but are ultimately done well for the lower end of the graphical spectrum. The music is among the best on the Dreamcast, one part orchestra, one part futuristic, it's something you'd love to buy a soundtrack for. The gameplay is very well done, the only complaint I had was that you can't jump. Larva's dedication to Ultima nine years later is a common theme with PSO players I've spoken to: for whatever reason, the game stuck with them.
It reminds me of a common sentiment I've seen time and again from game studios over the years: our fans are great and passionate and incredible and loyal. Maybe they mean it wholeheartedly, but it often just feels like what you're supposed to say. There's something different about communities like Ultima, built up around a totem of mutual love. And even then, Phantasy Star Online stands out. Logging into Phantasy Star Online and walking into one of these communities feels like walking back in time, to a moment perfectly preserved: playing a game on the internet is still achingly novel.
Avatars loiter in a lobby on a Saturday night, content to chat or idle or grind for the comforting familiarity. The community is small enough that you recognize names. And everyone is confusingly, unfamiliarly, disturbingly nice to newbies and strangers.
Hasn't anyone told them the internet today is supposed to be callous and hateful? That Xbox Live is all party chats; that open mics are all but dead; that the biggest games in the world are synonymous with 'toxic' communities?
Apparently not. The first time I play on Ultima I fumble around with PSO's archaic keybindings and arcane menus to figure out how to chat and emote. It feels less like learning a game and more like learning how to play games, and I don't want to look stupid.
But no one cares, and a player named LadyMegid offers to show me the ropes and patiently guides me through joining a match. I'm level one; LadyMegid is level After a few minutes of killing beasts in the forest of Ragol in the first quest, LadyMegid pulls in another player a mere level to hang out. As long as I get a hit on an enemy, they can finish it off and share the XP.
They laugh when I accidentally teleport to face the first boss by myself, locking them out of the battle. It goes about as well as you'd expect. The second time, they let me get in a hit and then kill the boss so fast I think it's transforming, but it's just dead. Back on the Pioneer II, they do something I've become familiar with playing PSO on fan servers: they go to their item storage and pull out high level gear to give away like candy.
Two players sherpa'd me through the early missions and showered me with items. He was in elementary school. Then we talk about Puzzle Fighter and he occasionally interjects with song lyrics like "whyyyyyyyyy areeeeeee u myyyyyyyy clarityyyyy" and tells me about how he hacked a middle school friend's PSO character to look like Sonic the Hedgehog. They'd met on PSO before realizing they went to the same school.
Later we grind for an hour and he gives me items so good my character is far too low-level to use any of them. I have no nostalgia for Phantasy Star Online. If I catch hacking or hacked characters, you'll get banned. Note that there is no e on restore in the command. Nadius Established Member. I'm on as Nadius. Literally- I'm on level 6. Can't wait til tomorrow, I'll hopefully have some time to play tomorrow for about the first time in a week.
Are any of the servers compatible with blue burst? No support for any of the other games will be available from this source atleast until sega kills off servers for the other games. Click to expand Just noticed in my log that you were kicked a few times for using hacks. Not really sure what that means, but if you got your copy of pso from somewhere besides this link, you may have a compromised version. As far as mmorpgs go, this isn't a mmorpg as only 4 people can connect to a game at a time.
Originally posted by Scared0o0Rabbit Mon, PM Just noticed in my log that you were kicked a few times for using hacks. That's fine, I don't really care that much.
As long as I don't actually see a hack happening I'm not going to do anything about it anyway. So far I've only had 2 ban 2 people, and it was mostly because they were doing shady things on the server.
The fact that it thought you were running hacks may have been a glitch in the server, if I don't restart every few days it acts funny about time for a format.
Sega announced that PSO would be a single-player experience with up to 4 human controlled partners online. It was also going to have a third-person perspective, with faster more action-packed gameplay than Phantasy Star's original turn-based format. I immediately thought to myself, "Oh no! They're going to ruin a great series, by trying to profit off of a franchise name. To make a long story short, I ended up picking up this game on its release date, and loved it!
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